Creative and ambitious game designer with 9+ years of experience in the video game industry seeking a senior / lead game design role working with an exciting project.
Experienced project lead with a history across production processes, prototyping, creating vide systems and systemic interactions, designing features from scratch, building new IPs and extending existing IPs (PC/console), organizing the full cycle of production, working with various game engines.
A strong gaming and technical background grant him additional advantages in collaboration with tech specialists and stakeholders.
Managing a team of 7 people.
Building design team from scratch.
Overseeing general project direction.
Coordinating different departments.
Building production pipeline.
Planning team objectives.
Interviewing candidates.
Mentoring designers.
Overseeing design direction.
Creating high-level design.
Designing core loops.
Designing game pillars.
Developing systemic features.
Rational design.
Various feature designs.
UX/UI design.
3C design.
A full cycle of feature development (from creative
brief and prototype through approving and
evolving to final implementation).
Technical writing (design documentation and test
cases).
Working with game editor and game engine.
Eye tracking feature design.
Gameplay feature design.
Working with game engines.
Feature owning and implementation verifying.
Partial localization management.
Communications between remote teams.
Partial team management
Calculating game balance and economy.
Configuring game settings.
Writing design documents and test cases.
Creating new content, features, and UX design.
Integrating new game mechanics.
Level design.
Setting up bot behavior.
A/B testing and monetization events in
collaboration with the marketing department.
Creating quests and live activities for different
groups of players.
Supervising in-game events.
Integration of new interface elements.
Partial localization management.
Models’ fixing.
Working with game engine.
Gaming industry market research for new products.
Analysis of new projects in terms of; gameplay, monetization opportunities, potential audience,
competitiveness, potential to retain players, other parameters that determine the eventual success or failure of publishing the game in the CIS.
General testing.
UI/UX - testing.
Recordkeeping and planning at BizDev dept.
Creating and organizing in-game events.
Forum and social networks moderation.
Communications with customers.
Solving customers’ problems.
Working with game logs.
Game testing.
Design direction
Core design
Systemic interactions design
3C design
Game balance
Game economy
Prototyping
Level design
Vehicles design
Close combat design
Systemic world design
Live game activities design
UI/UX design knowledge
A/B testing
Monetization
Presentation skills (Photoshop,PowerPoint, pitch, reviews)
Design documentation (Confluence, JIRA, user flow, schemes, tables, Xmind, etc.)
C++, C#, Lua, SQL, JSON.
Visual Studio, VSCode, dbForge Studio, OASIS.
Unreal Engine, Unity, Vostok Engine, Anvil, Dunia.
CVS: P4V, SmartGit, Tortoise, Source Tree.
Knowledge of various development methodologies algorithms, data structures as well as software testing methodologies.
Paradigms & models: Agile, Kanban, Waterfall, SCRUM, Less, Prototyping, Lean, mixed approaches.
Team management.
Project management.
Pre-production and production pipelines.
Risks analysis.
Coordinating multiple departments and remote teams during production.
Doctorate in Project Management with a specialty in game development.
M.sc in Science with a specialty in software engineering.