Graeme Ward

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Senior / Lead Game Designer (AAA & Mobile)

Status: Open To The Right Opportunity
Location: Fully Remote
Basic salary: $120,000+
Exp. years: 9+
Specialisms: Design direction, Core design, Systemic interaction design, 3C design, Game balance, Game economy,
Job Type: Permanent,Remote
Availability: 3 Week Notice Period
Overview:

Senior / Lead Game Designer (Remote)

Creative and ambitious game designer with 9+ years of experience in the video game industry seeking a senior / lead game design role working with an exciting project.
Experienced project lead with a history across production processes, prototyping, creating vide systems and systemic interactions, designing features from scratch, building new IPs and extending existing IPs (PC/console), organizing the full cycle of production, working with various game engines.
A strong gaming and technical background grant him additional advantages in collaboration with tech specialists and stakeholders.

 

Work Experience

NetEase Games 2019 -- Present

Design Team Lead (Unannounced project)

  • Managing a team of 7 people.

  • Building design team from scratch.

  • Overseeing general project direction.

  • Coordinating different departments.

  • Building production pipeline.

  • Planning team objectives.

  • Interviewing candidates.

  • Mentoring designers.

Senior Game Designer

  • Overseeing design direction.

  • Creating high-level design.

  • Designing core loops.

  • Designing game pillars.

  • Developing systemic features.

  • Rational design.

  • Various feature designs.

Ubisoft 2016 – 2019

Game Designer (Steep, Trials Rising, Far Cry Title)

  • UX/UI design.

  • 3C design.

  • A full cycle of feature development (from creative

  • brief and prototype through approving and

  • evolving to final implementation).

  • Technical writing (design documentation and test

  • cases).

  • Working with game editor and game engine.

  • Eye tracking feature design.

  • Gameplay feature design.

  • Working with game engines.

  • Feature owning and implementation verifying.

  • Partial localization management.

  • Communications between remote teams.

  • Partial team management

 

F2P FPS Studio 2015 – 2016

Technical Game Designer

  • Calculating game balance and economy.

  • Configuring game settings.

  • Writing design documents and test cases.

  • Creating new content, features, and UX design.

  • Integrating new game mechanics.

  • Level design.

  • Setting up bot behavior.

  • A/B testing and monetization events in

  • collaboration with the marketing department.

  • Creating quests and live activities for different

  • groups of players.

  • Supervising in-game events.

  • Integration of new interface elements.

  • Partial localization management.

  • Models’ fixing.

  • Working with game engine.

 

Aventador 2012 – 2015

BizDev analyst

  • Gaming industry market research for new products.

  • Analysis of new projects in terms of; gameplay, monetization opportunities, potential audience,

  • competitiveness, potential to retain players, other parameters that determine the eventual success or failure of publishing the game in the CIS.

  • General testing.

  • UI/UX - testing.

  • Recordkeeping and planning at BizDev dept.

 

Game-Master / Community Manager

  • Creating and organizing in-game events.

  • Forum and social networks moderation.

  • Communications with customers.

  • Solving customers’ problems.

  • Working with game logs.

  • Game testing.

PROFESSIONAL SKILLS

Game Design
 

  • Design direction

  • Core design

  • Systemic interactions design

  • 3C design

  • Game balance

  • Game economy

  • Prototyping

  • Level design

  • Vehicles design

  • Close combat design

  • Systemic world design

  • Live game activities design

  • UI/UX design knowledge

  • A/B testing

  • Monetization

  • Presentation skills (Photoshop,PowerPoint, pitch, reviews)

  • Design documentation (Confluence, JIRA, user flow, schemes, tables, Xmind, etc.)

 

Languages

  • C++, C#, Lua, SQL, JSON.

 

IDE(s):

  • Visual Studio, VSCode, dbForge Studio, OASIS.

 

Game engines:

  • Unreal Engine, Unity, Vostok Engine, Anvil, Dunia.

  • CVS: P4V, SmartGit, Tortoise, Source Tree.

 

Knowledge of various development methodologies algorithms, data structures as well as software testing methodologies.

               

Management Skills

  • Paradigms & models: Agile, Kanban, Waterfall, SCRUM, Less, Prototyping, Lean, mixed approaches.

  • Team management.

  • Project management.

  • Pre-production and production pipelines.

  • Risks analysis.

  • Coordinating multiple departments and remote teams during production.

 

Education: University Level

  • Doctorate in Project Management with a specialty in game development.

  • M.sc in Science with a specialty in software engineering.

 

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